Battling Aspects of a Boss battle
#4
I imagine a lot of boss ideas would be dependant on the systems your game uses >.>

For example, if you have an ATB guage thing, you could give the boss a powerful skill with a fairly long casting time, so that the player has to interrupt it somehow.
Or you could give the boss a skill that does something whenever the player does a certain action, like... every time they heal it poisons the healer, or every time they attack the boss in melee they take damage, or every time they cast a spell it gives the boss MP to cast its own spells.
Actually, that gives me an idea for my own game, a slip-damage state that interrupts casting when it ticks instead of doing damage...
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Messages In This Thread
Battling Aspects of a Boss battle - by fgsfds - 03-17-2010, 06:01 AM
Battling Aspects of a Boss battle - by jubhub731 - 03-18-2010, 03:05 AM
Battling Aspects of a Boss battle - by Jaberwocky - 03-18-2010, 03:14 AM
Battling Aspects of a Boss battle - by AGAFURO - 03-18-2010, 05:30 PM

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