03-28-2010, 04:39 AM
Well, you're talking about converting a tile into a characterset.
Taking a boulder and turning it into a characterset jisn't that hard... just tedious. After that, you can create an event and assign it the boulder characterset graphic so you can 'push' the boulder event.
As to the crystals rotating, that's just another bit of characterset editing. The RTP already has crystals that 'glow.'. But I will admit that rotating them will be a bit (cough) fun to sprite.
Taking a boulder and turning it into a characterset jisn't that hard... just tedious. After that, you can create an event and assign it the boulder characterset graphic so you can 'push' the boulder event.
As to the crystals rotating, that's just another bit of characterset editing. The RTP already has crystals that 'glow.'. But I will admit that rotating them will be a bit (cough) fun to sprite.