Fatal Waters [V_1.0]
#10
Played the new demo after a few setbacks. Game is pretty interesting. Jewels quest was ok but the jewels were kind of frustrating to find. Especially the last one. Couldn't really see it. Definitely could use a cbs but he is working on that. The intro is solid and the game is well mapped. Probably would want to go with some kind of system to have the enemies come to you if they see you instead of having them do random movements. Also, when people are standing still, they still show moving animation. Looks a little funky. Got to the cave and was completely blind because the screen was too dark. Either have it where you get the torch earlier on or at least let the player see where they are going a tad so they can get to the torch. Couldn't play any further due to the fact that once i saved when i had the torches the game was looking for a file that wasnt present. And the error continued even if i tried to load. Silne30 signing out.
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Messages In This Thread
Fatal Waters [V_1.0] - by Lt. Fox - 06-24-2009, 08:29 PM
Fatal Waters [V_1.0] - by Zeriab - 06-26-2009, 11:45 AM
Fatal Waters [V_1.0] - by Lt. Fox - 06-29-2009, 12:16 AM
Fatal Waters [V_1.0] - by Zeriab - 06-30-2009, 02:02 AM
Fatal Waters [V_1.0] - by Alpha-Mad - 07-13-2009, 05:13 PM
Fatal Waters [V_1.0] - by computerwizoo7 - 07-13-2009, 06:52 PM
Fatal Waters [V_1.0] - by Zeriab - 07-14-2009, 02:10 PM
Fatal Waters [V_1.0] - by computerwizoo7 - 07-14-2009, 06:25 PM
Fatal Waters [V_1.0] - by Lt. Fox - 08-07-2009, 03:14 AM
Fatal Waters [V_1.0] - by Guest - 04-20-2010, 12:55 AM
Fatal Waters [V_1.0] - by Lt. Fox - 05-08-2010, 06:18 PM



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