04-26-2010, 01:35 AM
Nice article.
Another extreme example of tiers in RPGs is offered by Final Fantasy Tactics. I don't want to spoil, so let's simply remember how easy the game becomes once a certain robed man joins the party. At this point it's not even a question of competition among characters for inclusion in the party; the game almost splits in two: the "normal" version without the character, and the "incredibly easy" version with the character.
Taking the argument in a more prosaic direction, after the initial stages, you could eliminate Archers and Oracles without thinking twice.
Another extreme example of tiers in RPGs is offered by Final Fantasy Tactics. I don't want to spoil, so let's simply remember how easy the game becomes once a certain robed man joins the party. At this point it's not even a question of competition among characters for inclusion in the party; the game almost splits in two: the "normal" version without the character, and the "incredibly easy" version with the character.
Taking the argument in a more prosaic direction, after the initial stages, you could eliminate Archers and Oracles without thinking twice.