04-26-2010, 05:53 AM
Annoying voices. I just HATE IT when I get involved in a game and suddenly a new character comes on screen whose voice is AGONY.
Fran from FFXII almost killed me. Sounded like a frog choking on a wad of phlegm, caught underwater in a tube sock. She would have been such a cool character if she didn't sound like my 85 year old neighbor after the emphysema and Parkinsonâs kicked in. Hated that chick. Skipped almost every cut scene halfway into her speeches just. Because. I. HATED. HER. VOICE. Hell, for half the game I refused to use her Quickenings simply on the grounds of self-preservation. I'd innocently be sitting there, watching my little on-screen minions wallop the enemy, when a random 'TREMBLE' or âIT ENDS NOWâ would crop up and make me gag. Gah!
So if you add a vocal clip, please do me a favor....BETA TEST IT with a large group of people FIRST. If 90% of your survey group doesn't try hanging themselves with their belt, go ahead and add it.
HORRIBLE MUSIC. Ever get to a spot in a game when the BGM suddenly switches to some random ear-grating little terror of a tune that makes you hurt for no apparent reason? And you sit there and think, 'Gosh, this is horrible...better find a way off of this map and QUICK'....
Until you've heard the EXACT SAME LOOPING MUSIC FOR TWO HOURS because you CAN'T ESCAPE? Seriously? Or the menu -- which you have to visit at least once and a while -- has its own music which is utterly unstoppable and annoying. I don't want to be stuck listening to a mishmash of twanging forks, mewing cats, and goat bleats rejected by kindergarten music class. Get some real music and make sure to select songs that FIT WITH YOUR THEME.
Pro tip: it totally DOES show if you put no effort into music selection.
Music sets the atmosphere of your game. Yes, I can simply turn off the audio on my computer and flip on my favorite CD, but where is the point in that? You've just decreased the replay value of your game by 40%, buddy.
Fran from FFXII almost killed me. Sounded like a frog choking on a wad of phlegm, caught underwater in a tube sock. She would have been such a cool character if she didn't sound like my 85 year old neighbor after the emphysema and Parkinsonâs kicked in. Hated that chick. Skipped almost every cut scene halfway into her speeches just. Because. I. HATED. HER. VOICE. Hell, for half the game I refused to use her Quickenings simply on the grounds of self-preservation. I'd innocently be sitting there, watching my little on-screen minions wallop the enemy, when a random 'TREMBLE' or âIT ENDS NOWâ would crop up and make me gag. Gah!
So if you add a vocal clip, please do me a favor....BETA TEST IT with a large group of people FIRST. If 90% of your survey group doesn't try hanging themselves with their belt, go ahead and add it.
HORRIBLE MUSIC. Ever get to a spot in a game when the BGM suddenly switches to some random ear-grating little terror of a tune that makes you hurt for no apparent reason? And you sit there and think, 'Gosh, this is horrible...better find a way off of this map and QUICK'....
Until you've heard the EXACT SAME LOOPING MUSIC FOR TWO HOURS because you CAN'T ESCAPE? Seriously? Or the menu -- which you have to visit at least once and a while -- has its own music which is utterly unstoppable and annoying. I don't want to be stuck listening to a mishmash of twanging forks, mewing cats, and goat bleats rejected by kindergarten music class. Get some real music and make sure to select songs that FIT WITH YOUR THEME.
Pro tip: it totally DOES show if you put no effort into music selection.
Music sets the atmosphere of your game. Yes, I can simply turn off the audio on my computer and flip on my favorite CD, but where is the point in that? You've just decreased the replay value of your game by 40%, buddy.