05-21-2010, 04:22 PM
It's not a Windows problem at all. You don't need to be in Japanese mode or anything. Changing the font in the editor isn't going to do anything either. You just have to change the font for the actual window itself to one that supports Japanese, using something like
self.contents.font.name = "Gulim"
I am using the english RGSS.dll with no problems displaying Japanese text ingame, so long as I set the font for the window to one that supports it.
Changing the .dll version isn't going to do anything to help beyond changing the default font for all windows to one that supports Japanese, which you could do yourself by adding 1 line of code in the 'main' script: Font.default_name = "some font"
self.contents.font.name = "Gulim"
I am using the english RGSS.dll with no problems displaying Japanese text ingame, so long as I set the font for the window to one that supports it.
Changing the .dll version isn't going to do anything to help beyond changing the default font for all windows to one that supports Japanese, which you could do yourself by adding 1 line of code in the 'main' script: Font.default_name = "some font"