Skill Set Theory
#4
prioran Wrote:Nice article.

Another extreme example of tiers in RPGs is offered by Final Fantasy Tactics. I don't want to spoil, so let's simply remember how easy the game becomes once a certain robed man joins the party. At this point it's not even a question of competition among characters for inclusion in the party; the game almost splits in two: the "normal" version without the character, and the "incredibly easy" version with the character.

Taking the argument in a more prosaic direction, after the initial stages, you could eliminate Archers and Oracles without thinking twice.

Him and a certain sniper were my favorite duo in the game.You could almost leave the others off the field.

But this was a truly useful article.I've been agonizing over what special abilities to give my characters and this has given me some ideas as well as stuff I may want to avoid.
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Messages In This Thread
Skill Set Theory - by Brickroad - 04-07-2009, 06:44 PM
Skill Set Theory - by shintashi - 04-25-2010, 10:33 PM
Skill Set Theory - by prioran - 04-26-2010, 01:35 AM
Skill Set Theory - by ovan35 - 05-28-2010, 07:48 AM

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