05-30-2010, 11:33 PM
Finished the skill and item menus for battles :O
The skill menu for the main menu will basically just be a larger version of that (like a 10x10 grid or something). The ability menu will work the same way.
Still messing around with the positioning of everything, though.
Edit-
It's done:
I'd like to replace the scroll that pops up for the actor commands with something else, but I have no idea what to use instead. The scroll background for the HUD might need to be switched out, too. It'd have to be able to accomodate different lengths, which limits my choices by a lot. Ideally it would be something that can work in a similar fashion, because getting that stupid scroll to work properly was a major pain in the ass e_@
Blegh.
Also fixed a couple of issues with the battler actions and poses. It'll now actually reset the frame when it starts a new pose, instead of waiting for it to loop back to 0 again. Dunno why it took me so long to notice that. Removed a bunch of unnecessary things from the action queue, namely a bunch of Loop_Breaks that weren't needed because the Action_Wait order does it automatically, so everything's about 10-15 frames faster now.
Basically what this means is I can do stupid crap like giving an enemy a 30-hit attack and it'll animate properly. Hurray?
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Still messing around with the positioning of everything, though.
Edit-
It's done:
I'd like to replace the scroll that pops up for the actor commands with something else, but I have no idea what to use instead. The scroll background for the HUD might need to be switched out, too. It'd have to be able to accomodate different lengths, which limits my choices by a lot. Ideally it would be something that can work in a similar fashion, because getting that stupid scroll to work properly was a major pain in the ass e_@
Blegh.
Also fixed a couple of issues with the battler actions and poses. It'll now actually reset the frame when it starts a new pose, instead of waiting for it to loop back to 0 again. Dunno why it took me so long to notice that. Removed a bunch of unnecessary things from the action queue, namely a bunch of Loop_Breaks that weren't needed because the Action_Wait order does it automatically, so everything's about 10-15 frames faster now.
Basically what this means is I can do stupid crap like giving an enemy a 30-hit attack and it'll animate properly. Hurray?