05-31-2010, 12:54 AM
Remove this part from the sizing script:
And place it below the pixelmovement script. Leave the other half of the sizing script above the pixelmovement script.
Code:
class Sprite_Character < RPG::Sprite
alias_method :ark_sizing_sprite_character_update, :update
def update
ark_sizing_sprite_character_update
self.zoom_x, self.zoom_y = @character.zoom_x, @character.zoom_y
end
end