Using pre-rendered graphics as tilesets in RMXP.
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One feature that VX has that I wish XP did is the ability to use panorama's instead of tilesets for your maps. Being a graphic artist, but not a pixel artist, this irked me. So I found a way around this limitation!
Render your background at any height, but with a width that is divisible by 256, in the case of my example I did 800x768. Next you take your pic and chop it into 256 wide sections, in my case it took three. You stack the sections vertically and save. Import it as a tile in XP, and reconstruct it in sections. The end result will look something like this.(I added some trees to use as middle layer objects for my example). The best part of all of this is that it requires no scripting. Just patience! I plan on doing a more complex version of this later on. But I wanted to share my basic technique.
[Image: screenie.jpg]
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Using pre-rendered graphics as tilesets in RMXP. - by zerodin - 03-30-2011, 01:44 AM

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