05-23-2011, 08:18 AM
@> MGC
The most difficult path is probably the animated models. I can already send and receive data from RMXP to the models so using events will probably not be hard. Here is how I envision it:
Anywhere:
The code is scriptable! It can be used easily in any script. It's NOT just for maps! =D
With map plan/solution:
I didn't really plan for it to be for the map directly though, the 3D can be displayed anywhere in the game. One thing I don't like about the already made 3D engines is there designed for only maps. This engine can be viable for maps and anywhere else, making it more viable than any other RM 3D Engine.
-------------------
btw I am planning for an update soon to include:
- Lighting
- More use of integrations with RMXP (instead of just 1 scene)
- Mouse controller or buttons for rotating model
Maybe some other things too ;D
The most difficult path is probably the animated models. I can already send and receive data from RMXP to the models so using events will probably not be hard. Here is how I envision it:
Anywhere:
The code is scriptable! It can be used easily in any script. It's NOT just for maps! =D
With map plan/solution:
Content Hidden
I didn't really plan for it to be for the map directly though, the 3D can be displayed anywhere in the game. One thing I don't like about the already made 3D engines is there designed for only maps. This engine can be viable for maps and anywhere else, making it more viable than any other RM 3D Engine.
-------------------
btw I am planning for an update soon to include:
- Lighting
- More use of integrations with RMXP (instead of just 1 scene)
- Mouse controller or buttons for rotating model
Maybe some other things too ;D