05-24-2011, 07:15 AM
@> MGC,
RGSS graphic elements work with my modified 3D viewer but they're buggy together atm (not all of the rgss sprite elements show fully, like they may display 1/5 way or something like this) but I don't really want rgss graphics being in the same scene as the models because it causes lag. However RGSS graphics are support (ie you can still use your rgss graphics, switch to CP3DS for however long, close CP3DS, and get right back into RGSS graphics with no problems)
but why use rgss graphics any more when the goal of the project is making a new, better graphics processor for the RGSS engine? I plan on making it easy to move graphics from RM to this engine (2D and 3D graphics) anyways. So hardly any effort will be needed to switch from RGSS to CP3DS.
RGSS graphic elements work with my modified 3D viewer but they're buggy together atm (not all of the rgss sprite elements show fully, like they may display 1/5 way or something like this) but I don't really want rgss graphics being in the same scene as the models because it causes lag. However RGSS graphics are support (ie you can still use your rgss graphics, switch to CP3DS for however long, close CP3DS, and get right back into RGSS graphics with no problems)
but why use rgss graphics any more when the goal of the project is making a new, better graphics processor for the RGSS engine? I plan on making it easy to move graphics from RM to this engine (2D and 3D graphics) anyways. So hardly any effort will be needed to switch from RGSS to CP3DS.