09-30-2011, 06:00 AM
I think between the no comments and the 1 vote speak strongly against this idea, which I'm fine with :D
I do have to say, micro-managing your inventory could be good exercise for the brain, but I'm sure people have too much other shit to deal with and would rather just enjoy a game where you don't have to worry about who is carrying what. Developer-wise, I know I'll always have other stuff to keep me busy with the project, this system would be nothing more than a "feature creep" to slow down progress.
Even with no comments, thank you Pherione for the 1 vote against this idea, it tells me this is an unnecessary feature that isn't necessarily wanted. If others want to vote or discuss this, go for it, but I've made my decision to not make or implement this system.
I do have to say, micro-managing your inventory could be good exercise for the brain, but I'm sure people have too much other shit to deal with and would rather just enjoy a game where you don't have to worry about who is carrying what. Developer-wise, I know I'll always have other stuff to keep me busy with the project, this system would be nothing more than a "feature creep" to slow down progress.
Even with no comments, thank you Pherione for the 1 vote against this idea, it tells me this is an unnecessary feature that isn't necessarily wanted. If others want to vote or discuss this, go for it, but I've made my decision to not make or implement this system.