How do you design your magic?
#3
I'm going for the general multiple levels per element, then all-enemies versions of those levels. Main characters get extra special combo skills, but I haven't really worked out what kind of combinations or effects yet. Physical skills meanwhile are a mixed bag, and lastly there are item gadgets that work mostly around statistic and condition changes (i.e. flares blind, smoke slows down...).

What I'm more curious about though is in-story designs for magic.

My XP project works around the idea you're draining energy in your body (and we're talking scientific energy) and converting it into a state of matter to attack, and this is all done through the power of the weapons - armbands. The armbands aren't melee themselves; the projectiles you form from your internal energy are the physical attacks. The elements are Plasma, Solid, Liquid, Gas. :3c

My 2003 project is more classic, using the usual elements, but alters the weakness/strengths flow, and describes the power as the mental power to command matter to do things around you. Air to combust, cool, water vapour to coalesce together. It is as a result also supposed to be weaker or strong depending on the environment. Water manipulation is no good if there's little vapour.
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Messages In This Thread
How do you design your magic? - by Samven - 10-17-2011, 10:23 PM
RE: How do you design your magic? - by Taylor - 10-18-2011, 03:49 AM
RE: How do you design your magic? - by Jacket - 10-18-2011, 07:35 AM
RE: How do you design your magic? - by Taylor - 10-18-2011, 08:09 AM
RE: How do you design your magic? - by Taylor - 10-18-2011, 10:02 PM
RE: How do you design your magic? - by Hybrida - 10-19-2011, 08:39 AM
RE: How do you design your magic? - by Samven - 10-19-2011, 01:21 PM

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