How do you design your magic?
#8
In my biggest project, I had a transformation system. The main character could become different animals to adapt to different situations, not necessarily to his advantage in battle.

Sometimes you had to cross a small piece of wood on a stream. As a human you're too heavy buuut... As a squirrel you can! On the downside, as a squirrel, you only had 1/2 the defense.

You also had skills that were specific to each transformation. As a squirrel you had evasive techniques and confusion techniques, as a bear you had superior strength, could push obstacles out of the way, and had bite/claw techniques. As a bird you could fly anywhere on the map (but this was a secret one and only worked on the world map). As a... dragon (!!!) you had very powerful magic and fire techniques.


Oooh.. And my main menu consisted of a squirrel called Sid and different buildings for different options.
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Messages In This Thread
How do you design your magic? - by Samven - 10-17-2011, 10:23 PM
RE: How do you design your magic? - by Taylor - 10-18-2011, 03:49 AM
RE: How do you design your magic? - by Jacket - 10-18-2011, 07:35 AM
RE: How do you design your magic? - by Taylor - 10-18-2011, 08:09 AM
RE: How do you design your magic? - by MetalRenard - 10-18-2011, 06:21 PM
RE: How do you design your magic? - by Taylor - 10-18-2011, 10:02 PM
RE: How do you design your magic? - by Hybrida - 10-19-2011, 08:39 AM
RE: How do you design your magic? - by Samven - 10-19-2011, 01:21 PM

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