10-27-2011, 03:52 PM
i don't like the whole 'teenagers saving the world' idea. i hate HATE teenagers. they're stupid and whiney and immature and i hate them. Earthbound is my one exception due to the whole freudian ideal mentioned above.
i also hate pointless fetch quests that advance the story. i finished dragon quest 8 out of my own obsession with finishing every game that i buy. i really wanted to throw my ps2 out the window when i had to go to some castle to find this guy, and then go find his son, but then go to the moonshadow realm where i then had to go find a new string for the moonharp in another dungeon, and then go all the way back to do the quest i set out to do in the first place. THAT'S NOT GAME MAKING! stupid length padding like that grinds my gears above anything else.
from the grand list of rpg cliches: http://project-apollo.net/text/rpg.html
Any character who actually has a name is important in some way and must be sought out. However, if you are referred to as a part of a posessive noun ("Crono's Mom") then you are superfluous.
this is dumb. everyone has a name. it's just laziness on your part if you don't want to name them.
There will be several items or effects which depend on the numerical value of your hit points, level, etc., which makes no sense unless the characters can see all the numbers in their world and find it perfectly normal that a spell only works on a monster whose level is a multiple of 5.
cop out.
Any townsperson who is dressed oddly or otherwise doesn't fit in with the rest of the townsfolk will either:[list=][*]Join your party after you complete some task,[*]Be in the employ of your enemy, or[*]Befriend any female member of the party, and then be immediately captured and held hostage by the villains.[/list]
weird eccentric people exist, but their medication does not.
All characters wear a single costume which does not change over the course of the game. The only exception is when characters dress up in enemy uniforms to infiltrate their base
i don't like this either, i like when my character's appearance changes.
i also hate pointless fetch quests that advance the story. i finished dragon quest 8 out of my own obsession with finishing every game that i buy. i really wanted to throw my ps2 out the window when i had to go to some castle to find this guy, and then go find his son, but then go to the moonshadow realm where i then had to go find a new string for the moonharp in another dungeon, and then go all the way back to do the quest i set out to do in the first place. THAT'S NOT GAME MAKING! stupid length padding like that grinds my gears above anything else.
from the grand list of rpg cliches: http://project-apollo.net/text/rpg.html
Any character who actually has a name is important in some way and must be sought out. However, if you are referred to as a part of a posessive noun ("Crono's Mom") then you are superfluous.
this is dumb. everyone has a name. it's just laziness on your part if you don't want to name them.
There will be several items or effects which depend on the numerical value of your hit points, level, etc., which makes no sense unless the characters can see all the numbers in their world and find it perfectly normal that a spell only works on a monster whose level is a multiple of 5.
cop out.
Any townsperson who is dressed oddly or otherwise doesn't fit in with the rest of the townsfolk will either:[list=][*]Join your party after you complete some task,[*]Be in the employ of your enemy, or[*]Befriend any female member of the party, and then be immediately captured and held hostage by the villains.[/list]
weird eccentric people exist, but their medication does not.
All characters wear a single costume which does not change over the course of the game. The only exception is when characters dress up in enemy uniforms to infiltrate their base
i don't like this either, i like when my character's appearance changes.