11-19-2011, 05:38 PM
did you use the misplaced forest guide?
after you killed the basatrisk and re-entered the cave, it should have teleported you to a different cave to end the demo. that cave will eventually lead to another dungeon, and eventually one of the main villains of the game (there are 4)
if this demo only took you an hour and a half, and providing for having used the misplaced forest guide included in the .rar, then i'm guessing the entire game will be somewhere between 6-10 hours when completed. did you do the jobs at the villageburg town hall? there area few jobs there that lead into a hunting lodge where you hunt various creatures, and eventually learn why there is such genetic diversity among the monsters. by the time i had finished my test, my file was around 1:47, and that's without doing the sidequests, or any grinding. i personally don't like grinding, so i want to make my game so that it's not a requirement. i had to go in as a bare bones character, and build the bosses from the ground up so that they would just be challenging enough. i'm going to be looking into the dynamic enemy system script for a later release.
the next demo should have the conclusion of the junior college of witchery and magic making, another desert map with a civilization that lives under the sands, trip to heaven, a dwarf village, an open prairie, a great clam spirit, and a tower that connects our world to the super crazy backwards world that sits just on top of ours.
after you killed the basatrisk and re-entered the cave, it should have teleported you to a different cave to end the demo. that cave will eventually lead to another dungeon, and eventually one of the main villains of the game (there are 4)
if this demo only took you an hour and a half, and providing for having used the misplaced forest guide included in the .rar, then i'm guessing the entire game will be somewhere between 6-10 hours when completed. did you do the jobs at the villageburg town hall? there area few jobs there that lead into a hunting lodge where you hunt various creatures, and eventually learn why there is such genetic diversity among the monsters. by the time i had finished my test, my file was around 1:47, and that's without doing the sidequests, or any grinding. i personally don't like grinding, so i want to make my game so that it's not a requirement. i had to go in as a bare bones character, and build the bosses from the ground up so that they would just be challenging enough. i'm going to be looking into the dynamic enemy system script for a later release.
the next demo should have the conclusion of the junior college of witchery and magic making, another desert map with a civilization that lives under the sands, trip to heaven, a dwarf village, an open prairie, a great clam spirit, and a tower that connects our world to the super crazy backwards world that sits just on top of ours.