11-24-2011, 06:09 AM
Bleh, yeah if it's using VX's mapping system it's a no-go for me. And from what DerVVulf also said... I... don't get it. Individual tileset sets per map? That sounds confusing... Going by this though it seems to be pretty much like the old system, only with tile chunks instead of single files + autotiles. Which is actually a really good idea.
But yeah VX's mapping system is broken. I don't want to be forced to pretty much use autotiles, but the big issue the single layer. It's a pain should you need to fix something in the ... "layer" underneath, having to erase what you did.
Don't we pretty much have all these features anyway as scripts for XP and VX? The ability to set calculations in the database is kinda cool, but I think anyone willing to modify that might be already sticking their snout into the scripts that control this.
EDIT: Oh yeah. VX had sample maps too you know, so this isn't exactly a new th- wait. "Moreover, sample maps have been prepared into the sample data to reduce the time and effort required to make your game." TIME AND EFFORT IS SOMETHING YOU KINDA HAVE TO ACCEPT. what the fuck who wrote that
But yeah VX's mapping system is broken. I don't want to be forced to pretty much use autotiles, but the big issue the single layer. It's a pain should you need to fix something in the ... "layer" underneath, having to erase what you did.
Don't we pretty much have all these features anyway as scripts for XP and VX? The ability to set calculations in the database is kinda cool, but I think anyone willing to modify that might be already sticking their snout into the scripts that control this.
EDIT: Oh yeah. VX had sample maps too you know, so this isn't exactly a new th- wait. "Moreover, sample maps have been prepared into the sample data to reduce the time and effort required to make your game." TIME AND EFFORT IS SOMETHING YOU KINDA HAVE TO ACCEPT. what the fuck who wrote that