03-20-2012, 01:14 PM
You have a very specific idea of what you want for your game, and if you can't script yourself I doubt you'll find exactly what you want.
Rogue-like games are cool, and it would be surprisingly easy (in theory) to make one using only events.
MrMo's battle system (to my knowledge) doesn't allow for the turn based type of combat which I think roguelike games have (you move once, enemy moves once kind of thing). You could script it with events though - after the player makes a move, you run a parallel event that sets off the enemy's movements.
If you need any tips I'm sure I could help you out (with the theory side of it since I've made a CBS before, with events), but otherwise, ask DerVVulfman what he thinks of compatibility with other scripts since he's the one working on MrMo's CBS.
Rogue-like games are cool, and it would be surprisingly easy (in theory) to make one using only events.
MrMo's battle system (to my knowledge) doesn't allow for the turn based type of combat which I think roguelike games have (you move once, enemy moves once kind of thing). You could script it with events though - after the player makes a move, you run a parallel event that sets off the enemy's movements.
If you need any tips I'm sure I could help you out (with the theory side of it since I've made a CBS before, with events), but otherwise, ask DerVVulfman what he thinks of compatibility with other scripts since he's the one working on MrMo's CBS.