03-21-2012, 01:52 AM
I like the sound of how you do cursed gear, and that is kind of how I want it to work. Originally I was just going to use variables switches. the player would find "Unidentified sword" and upon equip or by taking it to a mage and identifying it would randomly choose a curse or enchant from a list.
For the combat I was thinking more along the lines of how games like World of warcraft and Neverwinter nights work. clicking on an enemy will make you run up to it and start attacking automatically unless you are using ranged in which case as long as it is within range your character will aim and shoot. Magic would be done the same way.
For the combat I was thinking more along the lines of how games like World of warcraft and Neverwinter nights work. clicking on an enemy will make you run up to it and start attacking automatically unless you are using ranged in which case as long as it is within range your character will aim and shoot. Magic would be done the same way.