04-14-2012, 10:35 PM
[OOC - Okay, here's my characters: my main, and his NPC taveling companion. Also, since no one has woken up Itzal, I think I may go looking for the Ritual of Undran Imprisonment. Will post an actual intro post once I've had time to read over all the previous posts and get caught up with the story.]
Name: Wynn
Name: Vena
[OOC - Not sure how they stack up against the other characters. Just let me know if they're OPed and I'll tone em down.]
EDIT: [OOC - Also, feel free should you be interacting with them to take temporary control of Vena as a plot device, should you have some bit of ancient knowledge that you want to hint at or reveal.]
Name: Wynn
Content Hidden
Age: 250ish (Appears to be in his mid-20's)
Species: Archon - A solitary race that for the most part live separated from the rest of the world in the highest mountains of Albushiems. They are not immortals, but do have unnaturally long lifespans (living about 10 times longer than a human and aging about ten times slower). Almost the entire race is born with an affinity for winter, and if anyone is born with any other affinity, it is viewed as a dark omen and they are cast out. Though most outsiders are kept away simply by the dangers of Albushiems itself, those brave or stupid enough to traverse the land are killed on sight, should they stumble upon the Archon's civilization.
Appearance: this (without the goggles). Wears this and has white hair with purple eyes and slightly tanned skin.
Personality: Wynn is a no-nonsense type of guy. He is extremely driven and will not let anything get between him and a goal he has set. He will not go out of his way to start or even finish a fight if it does not help or progress his own goals.
* * * * *
Seasonal Affinity: Spring
Weapons: Dual short-swords seen in the clothing pic above.
Additional Notes: History for Wynn will be merged with the history for Vena, since they have pretty much the same history.
* * * * *
Starting Location: Nigerautumunus
Species: Archon - A solitary race that for the most part live separated from the rest of the world in the highest mountains of Albushiems. They are not immortals, but do have unnaturally long lifespans (living about 10 times longer than a human and aging about ten times slower). Almost the entire race is born with an affinity for winter, and if anyone is born with any other affinity, it is viewed as a dark omen and they are cast out. Though most outsiders are kept away simply by the dangers of Albushiems itself, those brave or stupid enough to traverse the land are killed on sight, should they stumble upon the Archon's civilization.
Appearance: this (without the goggles). Wears this and has white hair with purple eyes and slightly tanned skin.
Personality: Wynn is a no-nonsense type of guy. He is extremely driven and will not let anything get between him and a goal he has set. He will not go out of his way to start or even finish a fight if it does not help or progress his own goals.
* * * * *
Seasonal Affinity: Spring
Content Hidden
Unique Skills:
Shining Sand - Wynn's signature style is a fusion of his two elemental affinities. When using this power, Wynn appears able to summon golden glowing sand from thin-air. The power does not actually involve sand in any way, however. The ability is actually millions of tiny beads of water each refracting and reflecting light, heating and boiling the water and giving it the appearance of sparkling sand. This is Wynn's only unique skill, however, it can be manipulated in three different ways:
(Rise of the Guardian's Trailer - Sandman's power is a visual reference of what Shining Sand looks like.)
Shining Bullet - Wynn focuses water and light into his hand, forming a projectile of Shining Sand. The projectiles vary in size. Smaller ones travel faster, have more penetrating power and cause small explosions on contact with anything. Larger ones take more time to form and travel slower, but their size equates to a bigger blast on contact with anything.
Light Dash - Wynn Transforms his body into Shining Sand in order to teleport to
anywhere within his field of vision. This ability can be freely used
outside of combat, but will be restricted in combat as not to be too
cheap (Say, maybe only be able to use the teleport to dodge once or
twice during the duration of the fight, but otherwise being able to
freely use it to move)(And also, obviously, no teleporting right behind people, etc).
Healing Shroud - While Shining Sand usually merges the most destructive properties of light and water, it can also combine other properties: Holy light mends minor injuries and lessens pain from more severe wounds, while Rejuvenating water gives the target a small boost in energy to recover faster, or continue fighting. The ability can be used on anyone except Wynn himself.
Shining Sand - Wynn's signature style is a fusion of his two elemental affinities. When using this power, Wynn appears able to summon golden glowing sand from thin-air. The power does not actually involve sand in any way, however. The ability is actually millions of tiny beads of water each refracting and reflecting light, heating and boiling the water and giving it the appearance of sparkling sand. This is Wynn's only unique skill, however, it can be manipulated in three different ways:
(Rise of the Guardian's Trailer - Sandman's power is a visual reference of what Shining Sand looks like.)
Shining Bullet - Wynn focuses water and light into his hand, forming a projectile of Shining Sand. The projectiles vary in size. Smaller ones travel faster, have more penetrating power and cause small explosions on contact with anything. Larger ones take more time to form and travel slower, but their size equates to a bigger blast on contact with anything.
Light Dash - Wynn Transforms his body into Shining Sand in order to teleport to
anywhere within his field of vision. This ability can be freely used
outside of combat, but will be restricted in combat as not to be too
cheap (Say, maybe only be able to use the teleport to dodge once or
twice during the duration of the fight, but otherwise being able to
freely use it to move)(And also, obviously, no teleporting right behind people, etc).
Healing Shroud - While Shining Sand usually merges the most destructive properties of light and water, it can also combine other properties: Holy light mends minor injuries and lessens pain from more severe wounds, while Rejuvenating water gives the target a small boost in energy to recover faster, or continue fighting. The ability can be used on anyone except Wynn himself.
Weapons: Dual short-swords seen in the clothing pic above.
Additional Notes: History for Wynn will be merged with the history for Vena, since they have pretty much the same history.
* * * * *
Starting Location: Nigerautumunus
Name: Vena
Content Hidden
Age: ??? (Appears to be about 12 or 13)
Species:
??? - Vena's race is unknown. She appears no different from a human child, but does not seem to age at all.
Appearance: This - Except she has longer hair, and a hood attacked to her Kimono.
Personality: Regardless of her appearance, Vena is extremely intelligent and very knowledgeable about the world's history. She speaks in a monotone emotionless voice and appears to be painfully bored by just about everything. She loathes stupidity, and is extremely vocal.
* * * * *
Seasonal Affinity: None
Non-Affinity Skills:
Weapons: Titan's Razor - The massive sword seen the appearance pic (Realistically she could not wield it, so I gave up one of my skills for passive strength augmentation, if that's okay.)
* * * * *
Starting Location: Nigerautumunus
Additional Notes: History - Vena recalls nothing prior to being found by Wynn, save for her own name and her uncanny memory of the ancient world. It was 50 years after Wynn had been cast out by his people because of his affinity that he came upon Vena sealed in a sarcophagus deep in ruined tomb in Nigerautumunus. At first, Wynn believed her to be one of the ancient denizens of the now ruined land, but Vena quickly informed him (Without knowing how she knew it herself) that she was not one of the Undran (A race which Wynn had never even heard of before).
Seeing something of himself when he was first cast out, Wynn took Vena under his wing, and they quickly formed a bond not unlike a father and daughter. It also didn't take long for Wynn to discover Vena's dangerous wealth of knowledge. Knowing that in the wrong hands it could cause horrible destruction, and simply because of his own attachment to the girl, Wynn takes great precaution to protect her from those that might learn of and use her power.
For a long time after find her, Wynn helped her look for some clue or lead as to who or what she might be, or where she came from. 100 years of searching found nothing, however, and they have since given up on finding anything.
Species:
??? - Vena's race is unknown. She appears no different from a human child, but does not seem to age at all.
Appearance: This - Except she has longer hair, and a hood attacked to her Kimono.
Personality: Regardless of her appearance, Vena is extremely intelligent and very knowledgeable about the world's history. She speaks in a monotone emotionless voice and appears to be painfully bored by just about everything. She loathes stupidity, and is extremely vocal.
* * * * *
Seasonal Affinity: None
Non-Affinity Skills:
Content Hidden
Titan Strength - Despite her appearance, Vena has unnatural physical strength, which allows her to easily wield her massive sword.
Immortal - Though technically, Vena can die, she is unable to remain dead (An ability she is actually extremely angry about). Upon death, Vena's body will begin to rapidly regenerate, causing her to revive shortly after. The time it takes to revive depends entirely on the severity of her death. At minimum it takes 24 hours for her to revive, however upwards of two weeks are needed, should her entire body be destroyed.
Lost Histories - Not a battle related power, Vena's incredible intelligence and knowledgeably about the ancient world are always insightful and sometimes life saving. However, her knowledge is a double edged sword. Deep inside her mind, in places even she can't reach, Vena holds dangerous secrets of old world magic that are better left buried.
Immortal - Though technically, Vena can die, she is unable to remain dead (An ability she is actually extremely angry about). Upon death, Vena's body will begin to rapidly regenerate, causing her to revive shortly after. The time it takes to revive depends entirely on the severity of her death. At minimum it takes 24 hours for her to revive, however upwards of two weeks are needed, should her entire body be destroyed.
Lost Histories - Not a battle related power, Vena's incredible intelligence and knowledgeably about the ancient world are always insightful and sometimes life saving. However, her knowledge is a double edged sword. Deep inside her mind, in places even she can't reach, Vena holds dangerous secrets of old world magic that are better left buried.
Weapons: Titan's Razor - The massive sword seen the appearance pic (Realistically she could not wield it, so I gave up one of my skills for passive strength augmentation, if that's okay.)
* * * * *
Starting Location: Nigerautumunus
Additional Notes: History - Vena recalls nothing prior to being found by Wynn, save for her own name and her uncanny memory of the ancient world. It was 50 years after Wynn had been cast out by his people because of his affinity that he came upon Vena sealed in a sarcophagus deep in ruined tomb in Nigerautumunus. At first, Wynn believed her to be one of the ancient denizens of the now ruined land, but Vena quickly informed him (Without knowing how she knew it herself) that she was not one of the Undran (A race which Wynn had never even heard of before).
Seeing something of himself when he was first cast out, Wynn took Vena under his wing, and they quickly formed a bond not unlike a father and daughter. It also didn't take long for Wynn to discover Vena's dangerous wealth of knowledge. Knowing that in the wrong hands it could cause horrible destruction, and simply because of his own attachment to the girl, Wynn takes great precaution to protect her from those that might learn of and use her power.
For a long time after find her, Wynn helped her look for some clue or lead as to who or what she might be, or where she came from. 100 years of searching found nothing, however, and they have since given up on finding anything.
[OOC - Not sure how they stack up against the other characters. Just let me know if they're OPed and I'll tone em down.]
EDIT: [OOC - Also, feel free should you be interacting with them to take temporary control of Vena as a plot device, should you have some bit of ancient knowledge that you want to hint at or reveal.]