06-01-2012, 04:16 AM
i tried to have some background weapon training going on in one building, but just the event of the character charging forward two steps, a battle animation on a dummy, and walking back two steps was enough to laaaaaag everything else on the screen. honestly, why does rmxp need such a fast processor? are there other things going on in the background that might be slowing things down for you? maybe you just have a bunch of things going on in your event script that aren't visible or necessary.