Lag from Erased/deleted events
#3
i tried to have some background weapon training going on in one building, but just the event of the character charging forward two steps, a battle animation on a dummy, and walking back two steps was enough to laaaaaag everything else on the screen. honestly, why does rmxp need such a fast processor? are there other things going on in the background that might be slowing things down for you? maybe you just have a bunch of things going on in your event script that aren't visible or necessary.
Reply }


Messages In This Thread
Lag from Erased/deleted events - by Taylor - 05-29-2012, 05:28 AM
RE: Lag from Erased/deleted events - by KasperKalamity - 06-01-2012, 04:16 AM
RE: Lag from Erased/deleted events - by Taylor - 06-01-2012, 06:05 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
  VXA question regarding off-screen events JayRay 2 5,855 11-18-2013, 03:05 AM
Last Post: JayRay
  Any way to make events trigger other events? MechanicalPen 3 6,947 04-01-2013, 11:54 PM
Last Post: MechanicalPen
  how do i sequence a chain of events? shintashi 5 9,464 01-05-2012, 01:42 AM
Last Post: KasperKalamity
  777 with events Ace 2 6,715 01-23-2011, 12:29 PM
Last Post: Ace



Users browsing this thread: 1 Guest(s)