06-01-2012, 06:05 AM
@DerVV: Huh... you're right. It seems the events delete and cause no lag in a fresh project.
@KasperKalamity: It has something to do with RMXP scripts or Graphics being software based? A computer could be more than capable to do something in any other engine, but RMXP would struggle. (... reminds me of Minecraft and custom shaders...)
... and it seems I just discovered the issue. Something in my own script.
... /me adds if self.enemy && !erased? and goes hide in a corner.
@KasperKalamity: It has something to do with RMXP scripts or Graphics being software based? A computer could be more than capable to do something in any other engine, but RMXP would struggle. (... reminds me of Minecraft and custom shaders...)
... and it seems I just discovered the issue. Something in my own script.
PHP Code:
<?php
#--------------------------------------------------------------------------
# ● Functions
#--------------------------------------------------------------------------
def shb_functions
super
# View Range States
$view_range.enemies_view(self.id, 5, nil, "A", true)
$view_range.enemies_view(self.id, 2, nil, "B", true)
end