06-15-2012, 10:48 AM
Oh? So game mod music can be commercially released? I remember starting a similar thread on moddb.com, where at least one of the responses implied otherwise.
As for listening to game music, a lot of it, such as the aforementioned Riven soundtrack, I personally consider the new ambient music. It actually did exist already thanks to art rocker and producer Brian Eno. It's the cinematic music, especially movie soundtracks, where it becomes hard to determine whether it can easily be listened to without the visuals.
And thanks, Taylor, for addressing my question about soundtrack limits. Course, personally, I feel the musician's choices should only apply to soundtracks over an hour in length; their fans matter, too.
Weird part is, there are some soundtracks that COULD fit onto an entire CD. The first Myst soundtrack, for instance, left out two pieces from the game, and even with the three bonus tracks in their place, the CD is little more than 40 minutes!
As for listening to game music, a lot of it, such as the aforementioned Riven soundtrack, I personally consider the new ambient music. It actually did exist already thanks to art rocker and producer Brian Eno. It's the cinematic music, especially movie soundtracks, where it becomes hard to determine whether it can easily be listened to without the visuals.
And thanks, Taylor, for addressing my question about soundtrack limits. Course, personally, I feel the musician's choices should only apply to soundtracks over an hour in length; their fans matter, too.
Weird part is, there are some soundtracks that COULD fit onto an entire CD. The first Myst soundtrack, for instance, left out two pieces from the game, and even with the three bonus tracks in their place, the CD is little more than 40 minutes!