06-18-2012, 03:29 AM
ok so having made some decent progress in my project but now I have an idea for a tactical element to the combat. essentially what I want to do is make it so enemy only move when the player moves. so you could be standing in front of an enemy but as long as you do nothing they do nothing. the moment you attack it counts as moving so they attack. you try to cast a spell but while you channel it, it counts as movement so enemies can approach you. You see an enemy casting, but when you stop moving to think of your next action, they pause their casting and resume when you move.
Essentially how rougelikes tend to be, except it won't be a strict tile by tile movement. is there an easy way to do this with eventing? I think I have seen something like this on a script lite demo that was made to be a rougelike. but searching around has left me with no result and that demo I can't even find anymore.
Essentially how rougelikes tend to be, except it won't be a strict tile by tile movement. is there an easy way to do this with eventing? I think I have seen something like this on a script lite demo that was made to be a rougelike. but searching around has left me with no result and that demo I can't even find anymore.