06-19-2012, 10:31 PM
woah cool !
thats exactly that what i meant ^^
i call at class change a method which sets the slots for every class new.
like warriors has 2 hands and all armor slots, mages have only one weapon slot and all armor slots and knights have 1 hand, the shield slot and all armor slots.
also i have multiple slot types like earrings and rings, you can equip 2 of each kind...
thats why i need this and you really do this ?!
awsome, really awsome !
edit: if its not to much work, can you maybe add a switch to enable desable the key methods,
and use only a script call for optimizing.
this method must check the actors weapons/armor slots and optimize only those which the actor at the moment have.
this would be a nice addition, maybe not only for me...
thats exactly that what i meant ^^
i call at class change a method which sets the slots for every class new.
like warriors has 2 hands and all armor slots, mages have only one weapon slot and all armor slots and knights have 1 hand, the shield slot and all armor slots.
also i have multiple slot types like earrings and rings, you can equip 2 of each kind...
thats why i need this and you really do this ?!
awsome, really awsome !
edit: if its not to much work, can you maybe add a switch to enable desable the key methods,
and use only a script call for optimizing.
this method must check the actors weapons/armor slots and optimize only those which the actor at the moment have.
this would be a nice addition, maybe not only for me...