07-12-2009, 04:21 PM
I guess it comes down to how you want to handle gameplay. And I prefer to give people the option.
Always give your players options. That's my motto.
For gameplay and getting the players to be involved in the story or action, fullscreen may be the better option. The windows background, additional graphics and buttons may distract the players from the game at hand.
However, the graphics for a full-screened game with newer widescreen games look a bit... squashed or flattened(?). That is until someone scripts a viewport system that takes widescreen monitors into account.
Always give your players options. That's my motto.
For gameplay and getting the players to be involved in the story or action, fullscreen may be the better option. The windows background, additional graphics and buttons may distract the players from the game at hand.
However, the graphics for a full-screened game with newer widescreen games look a bit... squashed or flattened(?). That is until someone scripts a viewport system that takes widescreen monitors into account.