Fatal Waters [V_1.0]
#5
Just started playing this. Will add more as I play through it.
First: During the intro, you are able to walk around between speech bubbles. I usually correct this by making the hero's transparency 0 then using all sprites for cutscenes. That way, walking around doesn't matter because the player can't see them.
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Messages In This Thread
Fatal Waters [V_1.0] - by Lt. Fox - 06-24-2009, 08:29 PM
Fatal Waters [V_1.0] - by Zeriab - 06-26-2009, 11:45 AM
Fatal Waters [V_1.0] - by Lt. Fox - 06-29-2009, 12:16 AM
Fatal Waters [V_1.0] - by Zeriab - 06-30-2009, 02:02 AM
Fatal Waters [V_1.0] - by Alpha-Mad - 07-13-2009, 05:13 PM
Fatal Waters [V_1.0] - by computerwizoo7 - 07-13-2009, 06:52 PM
Fatal Waters [V_1.0] - by Zeriab - 07-14-2009, 02:10 PM
Fatal Waters [V_1.0] - by computerwizoo7 - 07-14-2009, 06:25 PM
Fatal Waters [V_1.0] - by Lt. Fox - 08-07-2009, 03:14 AM
Fatal Waters [V_1.0] - by Guest - 04-20-2010, 12:55 AM
Fatal Waters [V_1.0] - by Lt. Fox - 05-08-2010, 06:18 PM



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