07-19-2012, 02:58 PM
I love threads like this where someone can just spill their minds.
I'm surprised there aren't more posts in this actually.
I probably have one of THE most uncreative game ideas in the sense that I want to make a sequel to Super Mario RPG. I know some people hate fangames because they can often be shoddy representations of the real thing, but I really do want to go the full 9 yards. I haven't seen one that captures what people loved about the first one yet, but this will probably take a lot of work. I'm learning Ruby right now so that I can write my own scripts because I expect it to be rather script intensive with all of the isometric work to be done.
The things I am focusing on right now are modeling and storywriting. I want to do justice to SMRPG's graphical engine by making buildings, set pieces, and character sprites in Blender (3D modelling), and then rendering them down to the appropriate resolution to give them depth. Right now I am working on a Mario model and a Wario model, both taken from Super Smash Bros. Brawl, as templates. Like the first one, the gameplay isn't going to be very intense. It is more going to be a whimsically fun, simple vessel that can hold the storyline because I want this game to be very story and character driven.
I'm surprised there aren't more posts in this actually.
I probably have one of THE most uncreative game ideas in the sense that I want to make a sequel to Super Mario RPG. I know some people hate fangames because they can often be shoddy representations of the real thing, but I really do want to go the full 9 yards. I haven't seen one that captures what people loved about the first one yet, but this will probably take a lot of work. I'm learning Ruby right now so that I can write my own scripts because I expect it to be rather script intensive with all of the isometric work to be done.
The things I am focusing on right now are modeling and storywriting. I want to do justice to SMRPG's graphical engine by making buildings, set pieces, and character sprites in Blender (3D modelling), and then rendering them down to the appropriate resolution to give them depth. Right now I am working on a Mario model and a Wario model, both taken from Super Smash Bros. Brawl, as templates. Like the first one, the gameplay isn't going to be very intense. It is more going to be a whimsically fun, simple vessel that can hold the storyline because I want this game to be very story and character driven.