07-20-2012, 12:48 PM
if you are using the 'autorun' feature on your events, it is common for this to happen.
You can either 'erase' the event, the moment it has lost its usefulness or use a self-switch to let the event change to an empty page in case you need it later in your game.
Another possible solution is- in case you use a 'story' variable- to place a condition on the event regarding this variable.
It's all depending on the type of event you wish to run.
Hope this helped.
You can either 'erase' the event, the moment it has lost its usefulness or use a self-switch to let the event change to an empty page in case you need it later in your game.
Another possible solution is- in case you use a 'story' variable- to place a condition on the event regarding this variable.
It's all depending on the type of event you wish to run.
Hope this helped.
Participant of Game Jam 2026, Arden Inc.
Gazetteer responsible for Pherione's Developer Interviews. My thread here.
More info or questions? PM me
Gazetteer responsible for Pherione's Developer Interviews. My thread here.
More info or questions? PM me

