07-20-2012, 12:48 PM
if you are using the 'autorun' feature on your events, it is common for this to happen.
You can either 'erase' the event, the moment it has lost its usefulness or use a self-switch to let the event change to an empty page in case you need it later in your game.
Another possible solution is- in case you use a 'story' variable- to place a condition on the event regarding this variable.
It's all depending on the type of event you wish to run.
Hope this helped.
You can either 'erase' the event, the moment it has lost its usefulness or use a self-switch to let the event change to an empty page in case you need it later in your game.
Another possible solution is- in case you use a 'story' variable- to place a condition on the event regarding this variable.
It's all depending on the type of event you wish to run.
Hope this helped.
Upcoming RPG XP project: Legends of the Flaming Falcons
In a distant future an ancient threat stirs...heroes of old take up their arms once more.
For my writing project that includes my rmxp project I'm also maintaining a private wiki; if you wish to follow me, let me know.
My developer blog can be found here:
http://the-otherworld-tales.blogspot.be/
Gazetteer responsible for Pherione's Developer Interviews. My thread here.
More info or questions? PM me
In a distant future an ancient threat stirs...heroes of old take up their arms once more.
For my writing project that includes my rmxp project I'm also maintaining a private wiki; if you wish to follow me, let me know.
My developer blog can be found here:
http://the-otherworld-tales.blogspot.be/
Gazetteer responsible for Pherione's Developer Interviews. My thread here.
More info or questions? PM me