09-07-2012, 05:52 AM
Well there's only a few more things left to do in the editor before I begin work on the engine. The theory behind the engine is complex though since it'll theoretically be easilly portable to other systems and languages. As far as the object oriented scripting goes I decided against it in the end because I noticed one of the biggest turn off points for a lot of people reguarding RPG Maker XP and Game Maker was the fact that it had the scripting and you couldn't really do anything complex without using it. The idea behind Open RPG Maker is to have an enormous amount of power and complexity in what you can do, while making as insanely simple as humanly possible to do it.