09-07-2012, 08:22 AM
That's basically what my plan was from the get go for the open-nes of it. I will develop the editor and a stand-alone engine for the PC and from there everything will be using an open standard format (that's why I chose xml for the data, simple, easy to read, and plain text). This way others can then port the engine over to any platform of their choosing. On top of that the engine will be licensed under the LGPL (or some derivative of it) so that comercial games can be made using Open RPG Maker, which further broadens it's uses from just plain hobyist development to full on comercial software. On a side note, the further I got into development the more overwhelmed I became at the shear amount of power and flexibility that I managed to give it all while retaining the simplistic feel and easy of use. As a matter of fact, I myself probably still don't know the full power of what I have created, since the possibilities are mind-bogglingly endless.