11-06-2012, 03:40 AM
I understand how the script works, I am just not sure how to tell if an animation is being applied to an Actor and not an Enemy. Once I figure that out it is a simple change;
from:
elsif $scene.is_a?(Scene_Battle)
to :
elsif $scene.is_a?(Scene_Battle) && (sprite is on top of Actor)
from:
elsif $scene.is_a?(Scene_Battle)
to :
elsif $scene.is_a?(Scene_Battle) && (sprite is on top of Actor)