11-28-2012, 09:13 PM
I have never enjoyed grinding in any game really... other than Pokemon when that used to be my jam, I suppose. If the game is story-driven, it can completely ruin the flow. To me, the best games are the ones where it is of obvious benefit to do a little outside training, but where it is still possible to get through without the grind. The Tales series was always good with this. The best way to have people grind is to offer them meaningful side quests with real incentives at the end, more than some currency.
Story is largely about timing and I have played far too many games where I wasn't strong enough to continue forward and eventually just forgot why the hell I was trying so hard in the first place. Rather than have huge steps in difficulty, games should just have more dungeons as intermediate difficulties and rely on strategy as opposed to stats...
Oh... what's on my mind? Applied to a Mechanical Design job at Gibson Guitar in Nashville. Now I'm just waiting with heart aflutter for their response. I NEED THIS.
Story is largely about timing and I have played far too many games where I wasn't strong enough to continue forward and eventually just forgot why the hell I was trying so hard in the first place. Rather than have huge steps in difficulty, games should just have more dungeons as intermediate difficulties and rely on strategy as opposed to stats...
Oh... what's on my mind? Applied to a Mechanical Design job at Gibson Guitar in Nashville. Now I'm just waiting with heart aflutter for their response. I NEED THIS.