05-09-2013, 06:26 AM
When I think about big maps vs small maps, I am reminded of Banjo-Tooie's first level. Big level, but the starting area has nothing in it. The player just holds forward (and occasionally jumps) for a while to get to anywhere interesting.
My point being, any size map is fine as long as there is enough content to support it. The RPG Maker engines in particular slow down if there are too many events on one map, so that should be kept in mind when laying out a map's size. I do think that a map's navigable area should be kept small, either with short distances or plenty of landmarks to aid navigation.
My point being, any size map is fine as long as there is enough content to support it. The RPG Maker engines in particular slow down if there are too many events on one map, so that should be kept in mind when laying out a map's size. I do think that a map's navigable area should be kept small, either with short distances or plenty of landmarks to aid navigation.