Custom Game_Event code lags too much!
#3
I was doing all of that except a). I also had some malfunctioning code meant to refresh it after a message_window is closed (because 19 year old me thought that since the message window overlapped the HUD, it would overwrite its pixels). But the HUD was redrawing whenever the message window wasn't visible, instead of when it was closed.

It must have been like that since the very beginning of my project, but I only really noticed it when I tried adding text shadows to the HUD (Twice as many draw_text calls, twice as many lags)
Reply


Messages In This Thread
RE: Custom Game_Event code lags too much! - by MechanicalPen - 06-26-2013, 04:55 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
   ForeverZer0 Custom Resolution + Littledrago's Zoom Solitaire 23 23,298 01-08-2025, 07:53 PM
Last Post: Solitaire
   Possible means to speed up Bitmap TONE code? DerVVulfman 7 10,122 06-11-2023, 08:22 PM
Last Post: kyonides
   ACBS - Atoa Custom Battle System and TP System zlsl 2 7,946 10-20-2021, 05:09 AM
Last Post: zlsl
   I want to add an Atoa Custom Battle System command cut-in. zlsl 11 23,030 11-11-2019, 08:55 PM
Last Post: DerVVulfman
   Question about ACBS (Atoa Custom Battle System) aeliath 10 21,672 08-08-2019, 02:50 PM
Last Post: aeliath
   Problems with counteraatack addon of Atoa Custom Battle System Djigit 22 50,257 01-05-2017, 08:05 PM
Last Post: Noctis
   Custom Message by Hodgeelmf, need to make it above picture LunarBerry 6 16,451 05-09-2016, 01:15 AM
Last Post: LunarBerry
   Atoa Custom Battle System: Popup when status change Noctis 6 16,159 02-01-2016, 12:52 AM
Last Post: Noctis
   Atoa Custom Battle System CTB animation while cast Noctis 6 16,660 01-04-2016, 03:05 PM
Last Post: Noctis
   Weird error when using a custom save script. Steel Beast 6Beets 8 17,449 06-27-2015, 05:54 PM
Last Post: Steel Beast 6Beets



Users browsing this thread: 1 Guest(s)