07-07-2013, 06:49 PM
Uh huh it is the "skill_can_use?" method messing up. You could always write a "skill_ai_can_use?" method that ignores all the individual battle command stuff, and use that method where ever the Ally AI script uses it.
EDIT: Or, you can just call Game_Battler's "skill_can_use?" If AIBC is BEFORE Ally AI, replace the [ skill_can_use? ] in the Ally AI script with [ trick_aibc_actor_skill_can_use? ]
EDIT: Or, you can just call Game_Battler's "skill_can_use?" If AIBC is BEFORE Ally AI, replace the [ skill_can_use? ] in the Ally AI script with [ trick_aibc_actor_skill_can_use? ]