08-19-2013, 12:58 AM
a games not supposed to be fair- only beatable.
In persona and SMt games the hard as hell enemies sometimes miss giving you an opening. earning you much needed EXP and a chance to win a new persona. The fights should simply be harder and worth more. and less often.
Id rather have 15 tough fights before Im read for a boss or to move on in the story then 40 somewhat weak ones who sometimes get lucky and kill me. the loss is as mucha drive to success as it is a justification to turn the game off.
The line is really based on popularity. if you wanna lot of people to play, make it easy but thought challenging (like minecraft, the enemies are not difficult but it takes time and patience to get anything done. and sometimes those nasty creepers get a hand over ya)
But alot of the more dedicated players who will always buy games from you, will prefer the harder fights. as long as the stories are interesting, the fights are rewarding, and the neemies are different enough that it keeps you on your toes. with the easier monsters you can get away with start all over from scratch approach, with the harder enemies you wanna have save points be somewhat frequent and withen reach. not to close but not far away. Persona 4 I believe whould be the RPG model for how to make Hardfights fun. they reward you kindly, the punish you harshly, but theres always a savepoint next to the boss stage, and the dungeons are filled with interesting enemies.
In persona and SMt games the hard as hell enemies sometimes miss giving you an opening. earning you much needed EXP and a chance to win a new persona. The fights should simply be harder and worth more. and less often.
Id rather have 15 tough fights before Im read for a boss or to move on in the story then 40 somewhat weak ones who sometimes get lucky and kill me. the loss is as mucha drive to success as it is a justification to turn the game off.
The line is really based on popularity. if you wanna lot of people to play, make it easy but thought challenging (like minecraft, the enemies are not difficult but it takes time and patience to get anything done. and sometimes those nasty creepers get a hand over ya)
But alot of the more dedicated players who will always buy games from you, will prefer the harder fights. as long as the stories are interesting, the fights are rewarding, and the neemies are different enough that it keeps you on your toes. with the easier monsters you can get away with start all over from scratch approach, with the harder enemies you wanna have save points be somewhat frequent and withen reach. not to close but not far away. Persona 4 I believe whould be the RPG model for how to make Hardfights fun. they reward you kindly, the punish you harshly, but theres always a savepoint next to the boss stage, and the dungeons are filled with interesting enemies.