09-30-2013, 02:16 PM
I agree with what you stated yet I think those could easily be employed as a dungeon gimmick.
The fog, for example, could be intentionaly used to hamper the exploration by offering a limited vision of the place and the gimmick could be igniting torches to light up the area for a limited time.
Non-walkable tiles can be used to make a man-made labyrinth. Let's say the dungeon is an abandoned warehouse and the played is forced to navigate a maze made entire of discarted goods and assorted junk.
Of course, problem is still when those desings are used solely to provide atmophere and nothing more.
The fog, for example, could be intentionaly used to hamper the exploration by offering a limited vision of the place and the gimmick could be igniting torches to light up the area for a limited time.
Non-walkable tiles can be used to make a man-made labyrinth. Let's say the dungeon is an abandoned warehouse and the played is forced to navigate a maze made entire of discarted goods and assorted junk.
Of course, problem is still when those desings are used solely to provide atmophere and nothing more.