09-30-2013, 08:02 PM
The problem of having a more lenient RNG is that players could take advantage and exploit it mercilessly to break the game in millions of tiny pieces.
The Megaman Battle Network series was particularly bad at letting the players do what they want without restraint. The second game in particular had the Gater Chip Folder that could be obtained like three hours into the game and that turned the rest of adventure into a joke.
To elaborate: The MMBN network games are a series of grid-based Action RPGs for GBA. In battle, you can use chips to provide power ups for your character, ranging from weapons, armors, abilities, etc. A feature within the games was the Advance Program combo, a combination of three chips used to unleash a mighty attack. The Gater Folder allowed the constant spam of an incredibly powerful advance program that dealt massive damage to all the enemies on the screen in every battle. With that, the player was able to steamroll the rest of the game without breaking a sweat.
The Megaman Battle Network series was particularly bad at letting the players do what they want without restraint. The second game in particular had the Gater Chip Folder that could be obtained like three hours into the game and that turned the rest of adventure into a joke.
To elaborate: The MMBN network games are a series of grid-based Action RPGs for GBA. In battle, you can use chips to provide power ups for your character, ranging from weapons, armors, abilities, etc. A feature within the games was the Advance Program combo, a combination of three chips used to unleash a mighty attack. The Gater Folder allowed the constant spam of an incredibly powerful advance program that dealt massive damage to all the enemies on the screen in every battle. With that, the player was able to steamroll the rest of the game without breaking a sweat.