11-12-2013, 05:56 AM
what they need is a simple .z buffer for each tile, so that a tile or event on x15 y 10, is always in front of a event or tile that's set at x15y10, same with tiles, so that larger than 1 tile sized characters don't get their heads cut off by buildings that are set 1 tile higher...
BLOG: JayVinci.blogspot.com
FORUM COMING SOON
Currently working on:
Ambitions: RPG Developer Bakin
Heart of Vox: RPG Developer Bakin