11-16-2013, 07:13 PM
With the default scripts, probably not, but I have not been able to find the place where the scripts load in the five tileset_names of a tileset so I cannot say for sure.
Edit: here's something interesting.
We might be able to rewrite class RPG::Tileset to save more than the 8 tileset_names
Edit: here's something interesting.
Code:
#--------------------------------------------------------------------------
# * Get Tileset Image That Includes the Designated Tile
#--------------------------------------------------------------------------
def tileset_bitmap(tile_id)
Cache.tileset($game_map.tileset.tileset_names[5 + tile_id / 256])
end
We might be able to rewrite class RPG::Tileset to save more than the 8 tileset_names