12-11-2013, 12:23 AM
Well, as a fellow photoshopper myself, I have always found that the best way to make sure your sprites are perfectly alligned is to make use of the extra guide lines.
It's an extra step to be sure, but if you make sure that you have the right coordinates for say, top of character's head in the center of a tilesprite shape, you should see that each one follows in line perfectly.
Another method would be this... Take your seperate layers, and add something like a neonpink background. Place the one layer over the other, and use your little eyeball onn the layer to align it right. Then, using the Photoshop's Snap feature, you can make sure that each tiled sprite matches up perfectly with the one underneath, and going back and forth between layers allows you to see those two frames of animation as you would in the game anyway.
It's an extra step to be sure, but if you make sure that you have the right coordinates for say, top of character's head in the center of a tilesprite shape, you should see that each one follows in line perfectly.
Another method would be this... Take your seperate layers, and add something like a neonpink background. Place the one layer over the other, and use your little eyeball onn the layer to align it right. Then, using the Photoshop's Snap feature, you can make sure that each tiled sprite matches up perfectly with the one underneath, and going back and forth between layers allows you to see those two frames of animation as you would in the game anyway.
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