Stand/Walk/Run (Disabling Idle)
#6
I've been practicing RGSS like crayfish recently, when revisiting this I figured it out instantly.
It's as simple as Call Script "StandWalkRun::Use_anime = false" StandWalkRun is the actual name reference of the script.
Woot zombie posting, just thought I'd share with whoever wanted to use this in their game.

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Messages In This Thread
Stand/Walk/Run (Disabling Idle) - by penguwin - 05-14-2013, 08:50 PM
RE: Stand/Walk/Run (Disabling Idle) - by penguwin - 05-15-2013, 05:45 AM
RE: Stand/Walk/Run (Disabling Idle) - by penguwin - 05-17-2013, 02:24 AM
RE: Stand/Walk/Run (Disabling Idle) - by penguwin - 01-13-2014, 08:54 PM



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