Poking at the RPG Maker VXAce map format.
#12
If there are two things I find frustrating about RMVXAce mapping, it would be that * priority tiles will always appear over characters taller than two tiles (as has been mentioned) and that the editor doesn't let you edit individual layers, so if you mess up the lower layer you've got to repaint all the B+ tiles.

I'm not sure the latter can really be helped though as it would require editing the editor. With the former I ended up editing my sprites to fit in 64x64 tiles (thankfully they were only a few pixels too high) and disabling the pixel-offset. ... still rather annoying.

I do wonder though what I could do with the stuff you're talking about here, if it means not having to worry about a Tilemap edit.
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RE: Poking at the RPG Maker VXAce map format. - by Taylor - 02-04-2014, 12:18 AM

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