Poking at the RPG Maker VXAce map format.
#13
That's right, you'd need an editor change only. I gave a try about importing a map from Tiled, and it ALMOST worked. The tiles were the wrong id, so different stuff got loaded. So I'd need to make a converter and I didn't feel like doing all that math. If people express interest for it, I might revist the idea. But I did get it to stack tiles from Tileset B, C, and D in 3 different layers on the same tiles, and that is what I set out to do.

The tile priority issue might be solved by fiddling with a character's Z height (subtracting the character's bitmap height could fix it). That I will definitely take a look at. Especially now that I actually own VX Ace. (Trying to program in VX Ace Lite is difficult.)
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RE: Poking at the RPG Maker VXAce map format. - by MechanicalPen - 02-04-2014, 01:55 AM

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