Help with a Scene Equip
#7
(01-18-2014, 05:46 PM)MechanicalPen Wrote: in Scene_Item.update you'll need to check the index of the slot selected, and then call your_sprite.flash(Color.new(0,0,0), 12) and don't forget to call your_sprite.update in Scene_Item.update as well.
In Scene_Item? Or in Scene_Equip?

Edit:

I went to update_right in Scene_Equip and called the Sprite.new defined as lefthand and then tryied to make it flash, however, it says that 'flash' is an undefined method :/

In Window_EquipRight

@lefthand = Sprite.new
@lefthand.bitmap = RPG::Cache.picture("left")
@lefthand.x = 0
@lefthand.y = 158

In Scene_Equip

def update_right
# FLASHING
if @right_window.index == 0
@lefthand.flash(Color.new(0,0,0), 12)
end
I'm looking for a scripter to help me with my proyect. Need some minor adjustments-modifications and some larger codes. The larger ones will be remunerated :) Thanks beforehand.
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Messages In This Thread
Help with a Scene Equip - by Iqus - 01-18-2014, 03:22 AM
RE: Help with a Scene Equip - by i666iky939 - 01-18-2014, 04:04 AM
RE: Help with a Scene Equip - by DerVVulfman - 01-18-2014, 04:22 AM
RE: Help with a Scene Equip - by MechanicalPen - 01-18-2014, 04:44 AM
RE: Help with a Scene Equip - by Iqus - 01-18-2014, 05:00 AM
RE: Help with a Scene Equip - by MechanicalPen - 01-18-2014, 05:46 PM
RE: Help with a Scene Equip - by Iqus - 03-05-2014, 02:11 PM
RE: Help with a Scene Equip - by MechanicalPen - 03-05-2014, 05:40 PM

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