05-07-2014, 02:58 PM
Precisely, your example involves changing one party member for another (the ghost idea is kind of cool). I have, in fact, done something similar with events.
http://i1125.photobucket.com/albums/l589...select.png
What I was going for is, like DerVVUlfman said above, switching the order of party members. I'm using an ABS so you have to switch the leading position to, say, a character who knows a water spell to douse a fire, or one that wields sharp weapons to cut ropes, etc.
My problem with the script was it gave players no restriction on when to switch members. If you're making a scripted cutscene and players can still switch party members around, it becomes a mess.
Anyway, there's no way to do that with common events that doesn't fill up your variable count and/or gives you a headache.
http://i1125.photobucket.com/albums/l589...select.png
What I was going for is, like DerVVUlfman said above, switching the order of party members. I'm using an ABS so you have to switch the leading position to, say, a character who knows a water spell to douse a fire, or one that wields sharp weapons to cut ropes, etc.
My problem with the script was it gave players no restriction on when to switch members. If you're making a scripted cutscene and players can still switch party members around, it becomes a mess.
Anyway, there's no way to do that with common events that doesn't fill up your variable count and/or gives you a headache.
"No, that's the fourth one. The one where you shoot your head to summon demons is the third one."
- Me, trying to explain Persona 3 without sounding like a madman.
- Me, trying to explain Persona 3 without sounding like a madman.