09-19-2014, 08:41 PM
Generally gameplay mechanics, but if you're using stock defaults then don't bother. Other than that things that might stand out about your game: Collectables, minigames, vehicles, romance options, anything that comes to mind that makes your game "unique".
Also 30 minutes is more than enough for a demo, 1 hour is overkill. I found that people aren't generally all that invested in playing demos for an extended period of time. With demos people just want to see a quick glimpse of what the game is about, they don't want to play it.
Also 30 minutes is more than enough for a demo, 1 hour is overkill. I found that people aren't generally all that invested in playing demos for an extended period of time. With demos people just want to see a quick glimpse of what the game is about, they don't want to play it.
sig~na~ture