Fatal Waters [V_1.0]
#9
Thanks guys, I've fixed most all the issues you've talked about. Including passability.

Well, I updated the main post. Added a new screenshot showing off my new HUD system. New features added. And over at RMXP.org, FW was nominated for a .ORGY! In which we did not place at, but came in 4th. I'm VERY proud of the game and plan to carry on till it's done.

Right now, I'm having trouble keeping my word. I said there would be a new demo released soon and well... I lied. Our scripter went to college and doesn't have time for RMXP anymore so... the positions open! Please, if you'd like to help as a scripter, please contact me. Currently, all I need is 2 scripts and a very few bug fixes. Thanks, have fun!
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Messages In This Thread
Fatal Waters [V_1.0] - by Lt. Fox - 06-24-2009, 08:29 PM
Fatal Waters [V_1.0] - by Zeriab - 06-26-2009, 11:45 AM
Fatal Waters [V_1.0] - by Lt. Fox - 06-29-2009, 12:16 AM
Fatal Waters [V_1.0] - by Zeriab - 06-30-2009, 02:02 AM
Fatal Waters [V_1.0] - by Alpha-Mad - 07-13-2009, 05:13 PM
Fatal Waters [V_1.0] - by computerwizoo7 - 07-13-2009, 06:52 PM
Fatal Waters [V_1.0] - by Zeriab - 07-14-2009, 02:10 PM
Fatal Waters [V_1.0] - by computerwizoo7 - 07-14-2009, 06:25 PM
Fatal Waters [V_1.0] - by Lt. Fox - 08-07-2009, 03:14 AM
Fatal Waters [V_1.0] - by Guest - 04-20-2010, 12:55 AM
Fatal Waters [V_1.0] - by Lt. Fox - 05-08-2010, 06:18 PM



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